The PS5 version I played looked near identical to DW9 on PS4, and in the case of some very smidge background textures, worse. Here, maps are reined in back to pre-DW9 levels, but still look poor from a technical standpoint. When Dynasty Warriors 9 came out, it sacrificed visual quality for an open world, and while that wasn’t forgivable for some, I felt it was a worthwhile gamble to freshen up the series. It was during these drawn out slog moments that it became easier to pick at Dynasty Warriors 9 Empires’ other issues as I was exposed to them on a regular basis. I did fight back, but it took not caring about lost land and resources while trying to recover just to reset things to where I wanted them to be. It ground progress to a halt, and the smattering of combat encounters grew into a seemingly never ending procession of fighting more powerful foes as my numbers dwindled. Most of the time I found myself stuck in a perpetual loop of fighting off invaders and being without the resources to grow my army and invade others. The downside of not managing things exactly right is that coming back to a position of strength is difficult without suffering substantial loss first. It’s usually a thankless task that sees you sent back home with your tail tucked firmly between your legs, but scraping through against the odds is a genuinely exquisite feeling. You can leave those skirmishes to your soldiers, but the temptation to lead from the front often outweighs that option. Each time foes attempt to take land back off you costs soldiers, and without consistent recruitment, there’s a real chance you can end up in battles where you’re massively outgunned. When in charge, there’s a real need to keep an eye on rations and recruitment, as without healthy amounts of both, the chances of expanding an empire to its all-conquering final form gets tougher and tougher. With Great Power, Comes Great Micromanagement When I finally succeeded Meng Huo as leader, I quickly found out how crucial strategy would be. This is the crux of any evenly-contested battle, but when numbers are against you, a good plan can be the difference between an unbelievable victory and a debilitating loss of soldiers and land. These plans can also crop up from enemy forces in battle, meaning the player is tasked with preventing whatever crops up before a timer runs out, with the same rules applying for success and failure. Fail to do so, however, and it hands the enemy gains a little extra advantage. Pull the plan off and there’s a juicy boost to battle power in a variety of ways. This can be as simple as taking out a few key enemies in a time limit or destroying siege weapons, but things do like to get a little fantastical now and then, with mystical bears and wolves, or gluts of mini-tornadoes scattering soldiers. Either the player character or one of their brothers and sisters in arms can suggest a specific strategy for the upcoming fight. Here there’s options to kit out the player character in suitable gear, including weapons, stat-boosting gems (which can be obtained in the field), and even choose which trusty steed to ride into battle with.Īlso offered up at this time is a battle plan. Before diving into that though, there’s some battle prep strategy to handle. This is where the game drops into more traditional Dynasty Warriors mode, with a trimmed-down version of DW9’s open map warfare that’s more in line with the older entries. As the season draws to a close, there’s generally an invasion to fight in.
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